Having grown a little weary of my Space Wolves 'Shoot missiles at shit till I win' list I have gone back to a variation of an old classic Space Marine list. It obviously works differently to my Space Wolves so I'm having to re-learn how to use it again.....
The list shouldn't contain anything that's a surprise to anybody but here it is anyway,
2000 Pts - Space Marines Roster - Ver 1.0
HQ: Master of the Forge (1#, 120 pts)
1 Master of the Forge @ 120 pts (Converison Beamer)
Troops: Scout Squad (10#, 200 pts)
9 Scout Squad @ 200 pts (Sniper Rifle x8; Heavy Bolter w/Hellfire Shells; Sergeant Telion)
1 Sergeant Telion
Elite: Dreadnought (1#, 115 pts)
1 Dreadnought @ 115 pts (Heavy Flamer)
Elite: Dreadnought (1#, 115 pts)
1 Dreadnought @ 115 pts (Heavy Flamer)
Elite: Dreadnought (1#, 115 pts)
1 Dreadnought @ 115 pts (Heavy Flamer)
Troops: Tactical Squad (11#, 205 pts)
9 Tactical Squad @ 205 pts (Flamer; Multi-Melta; Rhino)
1 Sergeant (Bolt Pistol; Bolter)
1 Rhino (Searchlight; Smoke Launchers; Storm Bolter)
Troops: Tactical Squad (11#, 205 pts)
9 Tactical Squad @ 205 pts (Flamer; Multi-Melta; Rhino)
1 Sergeant (Bolt Pistol; Bolter)
1 Rhino (Searchlight; Smoke Launchers; Storm Bolter)
Troops: Tactical Squad (11#, 205 pts)
9 Tactical Squad @ 205 pts (Flamer; Multi-Melta; Rhino)
1 Sergeant (Bolt Pistol; Bolter)
1 Rhino (Searchlight; Smoke Launchers; Storm Bolter)
Fast Attack: Land Speeder Squadron (2#, 140 pts)
2 Land Speeder Squadron @ 140 pts (Multi-Melta x2; Heavy Flamer x2)
Fast Attack: Land Speeder Squadron (2#, 140 pts)
2 Land Speeder Squadron @ 140 pts (Multi-Melta x2; Heavy Flamer x2)
Fast Attack: Land Speeder Squadron (2#, 140 pts)
2 Land Speeder Squadron @ 140 pts (Multi-Melta x2; Heavy Flamer x2)
Heavy Support: Predator (1#, 85 pts)
1 Predator @ 85 pts (Heavy Bolter (each side))
Heavy Support: Predator (1#, 85 pts)
1 Predator @ 85 pts (Heavy Bolter (each side))
Heavy Support: Predator (1#, 85 pts)
1 Predator @ 85 pts (Heavy Bolter (each side))
Total Roster Cost: 1955
The list is intentionally a few points short as I'm yet to finally decide on the Tactical Squads weapon loadouts. The default configuration listed above compliments the 'midfield' theme of the rest of the list though combi-weapons on the sergeants and/or Meltaguns for the special weapons guy are also viable options. Failing that I could go for the combat squad option and configure them like this,
Well I've already used all my other pictures of girls with Missile Launchers..... |
Troops: Tactical Squad (11#, 220 pts)
9 Tactical Squad @ 220 pts (Meltagun; Missile Launcher; Rhino)
1 Sergeant (Bolt Pistol; Combi-Meltagun x1)
1 Rhino (Searchlight; Smoke Launchers; Storm Bolter)
Giving me a scoring Missile Launcher sitting at the back but moves the bias from primarily midfield into a more 'suicide' melta configuration that I'm not sure fits the list idea at all.
At 1750 the Landspeeders become singles as opposed to pairs but everything else stays pretty much the same.
Thoughts and comments are (as usual) most welcome.
You have read this article Army Lists /
Space Marines
with the title Back to Basics - Space Marines.. You can bookmark this page URL https://llourenzzo-putta.blogspot.com/2011/07/back-to-basics-space-marines.html. Thanks!