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Hello, I'm from your local games-workshop and follow your website. I was looking for advice on this list i am writing, I was hoping you would be able to help me.
1750- Drop Pod
Captain @ 170pts
Relic blade, Artificer armour, Digi weapons, storm shield.
Master Of The Forge @ 100
Tactical squad @ 225
Melta, Rocket, Power weapon, Drop pod
Tactical squad @ 225
Melta, Rocket, Power weapon, Drop pod
Tactical squad @ 230
flamer, Rocket, Power Fist, Drop pod
Dreadnought @165
Heavy flamer, Extra armour, Drop pod
Dreadnought @165
Heavy flamer, Extra armour, Drop pod
Ironclad Dreadnought @ 180
Heavy flamer, Drop pod
Ironclad Dreadnought @ 180 Heavy flamer, Drop pod
Landspeeder @ 70
Multi-melta, Heavy flamer
Landspeeder @
70 Multi-melta, Heavy flamer
Landspeeder @ 70
Multi-melta, Heavy flamer
Thanks,
Louis SnazleReply :
Happy to help.
I'm presuming your intention is to drop 4 Dreadnoughts in your opponents face on turn 1 and then have the Tactical Squads come in later and 'mop-up'.
This is a perfectly viable way of doing such a list but there are a few things we can do to optimise things a bit more.
A few points.
1) If you'd really like a Captain geared up for assault then you can get Vulkan for only 20 points more and he will have the added benefit of making your Flamer and Melta weapons twin-linked.
2) If your landing a Dreadnought in somebodies face then 9 times out of 10 it'll be in short range for your opponents Melta weapons and an average roll will kill an Ironclad just as dead as it will a normal Armour 12 Dreadnought. Also, It's entirely possible for your Drop Pod to scatter far enough away from a vehicle target that you'll be outside of short range with an Ironclad's Meltagun but that is much less likely with a Multi-Melta armed standard Dread.
3) Dreadnoughts don't really need Extra Armour unless they're designed for running into Assault and need to avoid being 'stunned'.
4) Your Tactical Squads are equipped with an odd mix of weaponry (though I can see what you were thinking with the Missile Launchers). I'd stick with Flamer + Multi-Melta and not bother with the Power Weapons and Power Fists. Marines aren't that good in a fight against anything that is designed for assault and anything that isn't they can tie up just fine on their own.
5) The Landspeeders will probably work best if you Deep Strike them in later and it would be nice if you didn't have to worry about them scattering so Locator Beacons on the 'first wave' of Drop Pods may be a good idea.
So we can either have a Vulkan list that has very reliable weaponry or a non-Vulkan list that has more stuff in it.
Personally I'd use Vulkan as he'll make your first strike more reliable due to the fact that your Multi-Meltas will be rerolling to hit and your Flamers will be rerolling to wound ;-)
1750 Pts - Space Marines Roster - Vulkan Drop Pod List
HQ: Forgefather Vulkan He'stan (1#, 190 pts)
1 Forgefather Vulkan He'stan @ 190 pts
1 Kesare's Mantle
HQ: Master of the Forge (1#, 100 pts)
1 Master of the Forge @ 100 pts
1 Servo Harness
Elite: Dreadnought (2#, 160 pts)
1 Dreadnought @ 160 pts (Heavy Flamer; Drop Pod)
1 Drop Pod (Locator Beacon; Drop Pod Assault)
Elite: Dreadnought (2#, 160 pts)
1 Dreadnought @ 160 pts (Heavy Flamer; Drop Pod)
1 Drop Pod (Locator Beacon; Drop Pod Assault)
Elite: Dreadnought (2#, 160 pts)
1 Dreadnought @ 160 pts (Heavy Flamer; Drop Pod)
1 Drop Pod (Locator Beacon; Drop Pod Assault)
Heavy Support: Dreadnought (2#, 150 pts)
1 Dreadnought @ 150 pts (Drop Pod)
1 Drop Pod (Locator Beacon; Drop Pod Assault)
Troops: Tactical Squad (11#, 205 pts)
9 Tactical Squad @ 205 pts (Flamer; Multi-Melta; Drop Pod)
1 Sergeant (Bolt Pistol; Bolter)
1 Drop Pod (Drop Pod Assault)
Troops: Tactical Squad (11#, 205 pts)
9 Tactical Squad @ 205 pts (Flamer; Multi-Melta; Drop Pod)
1 Sergeant (Bolt Pistol; Bolter)
1 Drop Pod (Drop Pod Assault)
Troops: Tactical Squad (11#, 205 pts)
9 Tactical Squad @ 205 pts (Flamer; Multi-Melta; Drop Pod)
1 Sergeant (Bolt Pistol; Bolter)
1 Drop Pod (Drop Pod Assault)
Fast Attack: Land Speeder Squadron (1#, 70 pts)
1 Land Speeder Squadron @ 70 pts (Multi-Melta x1; Heavy Flamer x1)
Fast Attack: Land Speeder Squadron (1#, 70 pts)
1 Land Speeder Squadron @ 70 pts (Multi-Melta x1; Heavy Flamer x1)
Fast Attack: Land Speeder Squadron (1#, 70 pts)
1 Land Speeder Squadron @ 70 pts (Multi-Melta x1; Heavy Flamer x1)
Total Roster Cost: 1745
One Dreadnought has had to go without a Heavy Flamer but just don't send that one after infantry and you'll be fine. If you want Ironclads then you'll have to sacrifice a Landspeeder but I wouldn't bother for the reasons I mentioned earlier.
Of course that isn't the only way of doing it.
If you ditch the Landspeeders altogether it's entirely possible to have a 5 Dreadnought Drop Pod Assault with 4 Tactical Squads in support.
1750 Pts - Space Marines Roster - Vulkan Drop Pod List - 5 Dreads
HQ: Master of the Forge (1#, 100 pts)
1 Master of the Forge @ 100 pts
1 Servo Harness
Elite: Dreadnought (2#, 160 pts)
1 Dreadnought @ 160 pts (Heavy Flamer; Drop Pod)
1 Drop Pod (Locator Beacon; Drop Pod Assault)
Elite: Dreadnought (2#, 160 pts)
1 Dreadnought @ 160 pts (Heavy Flamer; Drop Pod)
1 Drop Pod (Locator Beacon; Drop Pod Assault)
Elite: Dreadnought (2#, 160 pts)
1 Dreadnought @ 160 pts (Heavy Flamer; Drop Pod)
1 Drop Pod (Locator Beacon; Drop Pod Assault)
Heavy Support: Dreadnought (2#, 160 pts)
1 Dreadnought @ 160 pts (Heavy Flamer; Drop Pod)
1 Drop Pod (Locator Beacon; Drop Pod Assault)
Heavy Support: Dreadnought (2#, 160 pts)
1 Dreadnought @ 160 pts (Heavy Flamer; Drop Pod)
1 Drop Pod (Locator Beacon; Drop Pod Assault)
Troops: Tactical Squad (11#, 205 pts)
9 Tactical Squad @ 205 pts (Flamer; Multi-Melta; Drop Pod)
1 Sergeant (Bolt Pistol; Bolter)
1 Drop Pod (Drop Pod Assault)
Troops: Tactical Squad (11#, 205 pts)
9 Tactical Squad @ 205 pts (Flamer; Multi-Melta; Drop Pod)
1 Sergeant (Bolt Pistol; Bolter)
1 Drop Pod (Drop Pod Assault)
Troops: Tactical Squad (11#, 205 pts)
9 Tactical Squad @ 205 pts (Flamer; Multi-Melta; Drop Pod)
1 Sergeant (Bolt Pistol; Bolter)
1 Drop Pod (Drop Pod Assault)
Troops: Tactical Squad (11#, 205 pts)
9 Tactical Squad @ 205 pts (Flamer; Multi-Melta; Drop Pod)
1 Sergeant (Bolt Pistol; Bolter)
1 Drop Pod (Drop Pod Assault)
Total Roster Cost: 1720
That leaves you 30 points to use for upgrades on the Sergeants or some gear for the Master of the Forge or whatever else you fancy. It lacks the Vulkan 'safety net' but other Marines seem to do fine without him, lol.
Hope that's given you some ideas, If you want any more info either leave a comment or send me another E-Mail.
Thoughts, Comments and offers of money are (as usual) most welcome.
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