The following list mostly uses models you already have while still being fairly competitive at the 1750 point level that you requested. I'll also list a few possible alternatives as we go along.....
1750 Pts - Blood Angels Roster - List 1
HQ: Librarian (1#, 100 pts)
1 Librarian @ 100 pts (...in Power Armour; Blood Lance; Shield of Sanguinius)
1 ...in Power Armour
This guy stays with a Razorback Assault Squad to dish out a cover save for the vehicles using shield. he has Blood Lance in case a suitable 'car-park' like row of vehicles is around.
Elite: Sternguard Veteran Squad (6#, 185 pts)
4 Sternguard Veteran Squad @ 185 pts (Combi-Meltagun x2; Rhino)
1 Sergeant (Bolt Pistol; Bolter)
1 Rhino
Elite: Sternguard Veteran Squad (6#, 185 pts)
4 Sternguard Veteran Squad @ 185 pts (Combi-Meltagun x2; Rhino)
1 Sergeant (Bolt Pistol; Bolter)
1 Rhino
Sternguard have a 'special ammunition' to deal with most things and I've given a couple of them Combi-meltas to deal with everything else. If you want to use them more as a supporting unit you can give 2 of them Missile Launchers instead of combi weapons (they're the same points) and just sit back taking pot shots at things from the top of the Rhino.
Troops: Assault Squad (5#, 125 pts)
3 Assault Squad @ 125 pts (Meltagun)
1 Assault Marine with Meltagun
1 Sergeant (Close Combat Weapon; Infernus Pistol x1)
Troops: Assault Squad (5#, 125 pts)
3 Assault Squad @ 125 pts (Meltagun)
1 Assault Marine with Meltagun
1 Sergeant (Close Combat Weapon; Infernus Pistol x1)
These either suicide drop to kill armoured targets early on or can be used to drop onto objectives while the rest of your army gets on with the job of killing stuff. Alternatively you can have one big unit.....
Troops: Assault Squad (10#, 250 pts)
7 Assault Squad @ 250 pts (Meltagun; Meltagun)
1 Assault Marine with Meltagun
1 Assault Marine with Meltagun
1 Sergeant (Melta Bombs; Hand Flamer x1; Power Fist x1)
.....and hide behind the transports before leaping over the top at an appropriate moment.
Troops: Assault Squad (6#, 165 pts)
3 Assault Squad @ 165 pts (Remove Jump Packs; Meltagun; Razorback)
1 Assault Marine with Meltagun (Remove Jump Packs)
1 Sergeant (Remove Jump Packs; Bolt Pistol; Close Combat Weapon)
1 Razorback (Twin Linked Assault Cannon)
Troops: Assault Squad (6#, 165 pts)
3 Assault Squad @ 165 pts (Remove Jump Packs; Meltagun; Razorback)
1 Assault Marine with Meltagun (Remove Jump Packs)
1 Sergeant (Remove Jump Packs; Bolt Pistol; Close Combat Weapon)
1 Razorback (Twin Linked Assault Cannon)
Troops: Assault Squad (6#, 165 pts)
3 Assault Squad @ 165 pts (Remove Jump Packs; Meltagun; Razorback)
1 Assault Marine with Meltagun (Remove Jump Packs)
1 Sergeant (Remove Jump Packs; Bolt Pistol; Close Combat Weapon)
1 Razorback (Twin Linked Assault Cannon)
Troops: Assault Squad (6#, 165 pts)
3 Assault Squad @ 165 pts (Remove Jump Packs; Meltagun; Razorback)
1 Assault Marine with Meltagun (Remove Jump Packs)
1 Sergeant (Remove Jump Packs; Bolt Pistol; Close Combat Weapon)
1 Razorback (Twin Linked Assault Cannon)
You can use Las/Plas Razorbacks instead if you really like or even a mixture of both types if you feel so inclined.
Fast Attack: Baal Predator (1#, 146 pts)
1 Baal Predator @ 146 pts (Searchlight; Heavy Bolter)
Fast Attack: Baal Predator (1#, 146 pts)
1 Baal Predator @ 146 pts (Searchlight; Heavy Bolter)
These pump shots into horde units or disembarked infantry. 10 shots at BS 4 is nice. If you drop 5 points from somewhere then you can have 3 'ordinary' Predators instead as I haven't used any heavy support slots.
Heavy Support: Predator (1#, 100 pts)
1 Predator @ 100 pts (Heavy Bolter)
Total Roster Cost: 1672
I've intentionally left the points a bit short as I don't know what your Sergeant models are armed with and you may want to use ones that you already have built that have war-gear. It also leaves enough points spare for you to include your Sanguinary Priest if you really want to.
Hope that covers most of what you were looking for without having to spend too much extra money. If we can meet up at the shop at some point I'll show you how to get the best out of whatever you end up using ;-)
Thoughts and comments are (as usual) most welcome.
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Blood Angels
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