Raven Guard for Tom

After our discussion yesterday I think the following fits all your requirements.


1750 Pts - Blood Angels Roster - 'Counts-As' Raven Guard 8th Company.


HQ: Commander Dante (1#, 225 pts)
   1 Commander Dante @ 225 pts

He'll be 'counting as' a Raven Guard Captain I believe. He kicks ass quite nicely in assault and has an Infernus Pistol as well as giving the unit he's in 'Hit and Run' which is always useful.


: Honour Guard (5#, 265 pts)
   1 Honour Guard @ 265 pts (Chapter Banner; Equip with Jump Packs; Honour Guard; Honour Guard)
      1 Sanguinary Novitiate (Jump Pack)
      3 Honour Guard (Jump Pack; Flamer x1; Meltagun x1)
      1 Honour Guard (Jump Pack; Meltagun x1; Power Sword x1)

These guys will go with Dante so they can be placed* next to something you want dead and either 5 Melta weapons (Dante's Infernus Pistol + 4 Meltaguns) or 3 Flamers make it go away. Plus if the whole army deploys rather than deep striking it gives you a 12" 'bubble' of Morale re-rolls from the Chapter Banner, though unfortunately the 'extra attack' effect only works on his own unit.


* Dante's unit doesn't scatter.

Elite: Sanguinary Priest (2#, 180 pts)
   1 Sanguinary Priest @ 180 pts (Sanguinary Priest in Power Armour)
      2 Sanguinary Priest in Power Armour (Jump Pack; Lightning Claw)

These go with 2 of the larger squads and radiate 'Feel no Pain' and 'Furious Charge' to as many Assault Marines as possible.

Troops: Assault Squad (10#, 235 pts)
   7 Assault Squad @ 235 pts (Meltagun; Meltagun)
      1 Assault Marine with Meltagun
      1 Assault Marine with Meltagun
      1 Sergeant (Bolt Pistol; Power Fist x1)

Troops: Assault Squad (10#, 235 pts)
   7 Assault Squad @ 235 pts (Meltagun; Meltagun)
      1 Assault Marine with Meltagun
      1 Assault Marine with Meltagun
      1 Sergeant (Bolt Pistol; Power Fist x1)

Troops: Assault Squad (10#, 235 pts)
   7 Assault Squad @ 235 pts (Meltagun; Meltagun)
      1 Assault Marine with Meltagun
      1 Assault Marine with Meltagun
      1 Sergeant (Bolt Pistol; Power Fist x1)

These do the grunt work. 2 Meltaguns give you a good chance of destroying vehicles and your 25? S5, I5 + 3 S9 Power Fist attacks on the charge deal with Infantry as well as being quite good at maiming vehicles as well.

Troops: Assault Squad (5#, 125 pts)
   3 Assault Squad @ 125 pts (Meltagun)
      1 Assault Marine with Meltagun
      1 Sergeant (Close Combat Weapon; Infernus Pistol x1)

Troops: Assault Squad (5#, 125 pts)
   3 Assault Squad @ 125 pts (Meltagun)
      1 Assault Marine with Meltagun
      1 Sergeant (Close Combat Weapon; Infernus Pistol x1)

Troops: Assault Squad (5#, 125 pts)
   3 Assault Squad @ 125 pts (Meltagun)
      1 Assault Marine with Meltagun
      1 Sergeant (Close Combat Weapon; Infernus Pistol x1)

These are suicide units really. They either screen the rest of your army, hold objectives, or drop in and toast pesky tanks.

Total Roster Cost: 1750

If the test games haven't convinced you to drop the Lightning Claws then you can put them back in by removing the Power Weapon in the Honour Guard and using the points to change the Power Fists into pairs of Lightning Claws as the points will still work out to 1750.

Also, 5 Meltaguns might be overkill in the Honour Guard so if you need 10 points for something that's where you'll get them from.

Thoughts and comments are (as usual) most welcome.
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