Slighty Strange Tournament.....

So I'm in a 'Tournament' on Saturday or is it a 'Hobby Event', I'm not sure what's classed as what any-more.....

Regardless of that, here are the rules.

600 points maximum for your 'Army'.
1 HQ, 1+ Troops and the rest of the FOC is the same,
40 minutes time limit per round,
All rounds will be decided on VP's alone.

Here's the interesting bit though......due to the small size of the FLGS we'll be playing on 2" by 4" tables.....

It seemed an amusing concept so I signed up, lol.

I'm not really sure what to take but I've come up with a few amusing candidates.

Option 1 - Space Wolves Missile Spam




HQ: Rune Priest in Power Armour (1#, 100 pts)

   1 Rune Priest in Power Armour @ 100 pts (Jaws of the World Wolf; Living Lightning)

Troops: Grey Hunters Pack (5#, 80 pts)
   5 Grey Hunters Pack @ 80 pts (Meltagun)

Heavy Support: Long Fangs Pack (6#, 140 pts)
   5 Long Fangs Pack @ 140 pts (Missile Launcher x5)
      1 Squad Leader (Bolt Pistol; Close Combat Weapon)

Heavy Support: Long Fangs Pack (6#, 140 pts)
   5 Long Fangs Pack @ 140 pts (Missile Launcher x5)
      1 Squad Leader (Bolt Pistol; Close Combat Weapon)

Heavy Support: Long Fangs Pack (6#, 140 pts)
   5 Long Fangs Pack @ 140 pts (Missile Launcher x5)
      1 Squad Leader (Bolt Pistol; Close Combat Weapon)

Total Roster Cost: 600

This gives me a lot of anti-infantry (Frag) and anti-vehicle (Krak) but leaves me a bit vulnerable if somebody brings along Land Raiders or a lot of 2+ Saves. I can go 3 Missile Launchers and a Lascannon in the Long Fang Squads instead which, may be a bit more balanced and leaves a few points for upgrades on the Rune Priest.

Option 2 - Space Marine Assault Terminators.



HQ: Space Marine Librarian (1#, 100 pts)
   1 Space Marine Librarian @ 100 pts (...in Power Armour; Null Zone; The Gate of Infinity)
      1 ...in Power Armour

Troops: Scout Squad (5#, 100 pts)
   4 Scout Squad @ 100 pts (Camo Cloaks; Sniper Rifle x3; Missile Launcher)
      1 Sergeant (Camo Cloaks; Bolt Pistol; Sniper Rifle)

Elite: Terminator Assault Squad (10#, 400 pts)
   9 Terminator Assault Squad @ 400 pts (Thunder Hammer & Storm Shield x9)
      1 Sergeant (Thunder Hammer & Storm Shield x1)

Total Roster Cost: 600

It's a big rock that I throw into my opponents face. Not sure it requires much more explanation than that.....


Option 3 - Imperial Guard Weapon Teams List.





HQ: Company Command Squad (5#, 90 pts)
   4 Company Command Squad @ 90 pts (Meltagun x4)
      1 Company Commander

Troops: Infantry Platoon (37#, 510 pts)
   1 Infantry Platoon @ 510 pts
      4 Platoon Command Squad (Meltagun x4)
         1 Platoon Commander
      7 Infantry Squad
         1 Heavy Weapons Team (Lascannon)
         1 Sergeant
      7 Infantry Squad
         1 Heavy Weapons Team (Lascannon)
         1 Sergeant
      3 Heavy Weapons Squad (Autocannon x3)
      3 Heavy Weapons Squad (Autocannon x3)
      3 Heavy Weapons Squad (Autocannon x3)
      3 Heavy Weapons Squad (Autocannon x3)

Total Roster Cost: 600

It shoots at vehicles with the Autocannons and Lascannons and the Melta units suicide into anything that they can't handle. It's possible to drop the Lascannons from the Infantry Squads and add a 5th Heavy Weapon Squad with Lascannons at the cost of sacrificing the Meltaguns.

Well those are the first 3 that sprang to mind but I'm sure I'll have some better ideas once I've thought about it a bit more.....
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