Onto Grey Knight 'anti-Daemon' war-gear then*,
* This is going to be a short list...
I've already covered Psyk-Out Grenades in the earlier 'generic' post as pretty much all Grey Knights get them. However as a brief re-cap.....If Grey Knights charge Daemons then the Daemons become Initiative one and then get killed before they can do anything about it.....
I covered Nemesis Force weapons in the same post so go and read it again if you've forgotten what I said.
We'll wait here till your done.....
Okay onwards into the rest of the war-gear then,
This always wounds Daemons on a 4+ unless the score required would normally be less and comes in Heavy 6 and a Dreadknight only Heavy 12 version. Against everything else it's Strength 4
For those of you interested in the Maths...
6 shots Vs. Daemon(s) at BS4, 4 Hits, 2 Wounds, resulting in 1.33 wounds after 5+ invulnerable saves.
Really not sure what Games Workshop were thinking here as for 10 points extra you can have a Psycannon that due to being Strength 7 wounds most Daemons on a 2+ instead as well as having the added advantage of wounding pretty much everything else on a 2+ as well as being able to hurt vehicles. I wouldn't worry about seeing that too often on Infantry models. The Dreadknight version is going to be a more common sight as it's a pretty good anti-infantry weapon against non-Daemon opponents as well.
Well that was a quick section lets see if the vehicles get any anti-Daemon toys,
If a Daemon (or Psyker) hits a vehicle with Truesilver armour they take a S6 hit for each hit they did once damage has been resolved. I'll be amazed if anybody wastes 10 points on this as it's situational in the extreme but I suppose it might appear occasionally if any of your opponents are in the habit of tailoring their lists specifically to kill your Daemons.
And that's it,
I told you this was going to be a short list ;-)
So over the last 3 articles I've hopefully shown you what you the Daemon player need to be watching out for should you be unfortunate enough to play against Grey Knights in a tournament environment.
Tomorrow (or maybe even later tonight as I feel a bit guilty about the briefness of this post, lol) I'll attempt to show you some ways of writing a Daemon list that reduces your weaknesses to Grey Knights without making them useless against everything else....not an easy task admittedly but I'll give it a go ;-)
Thoughts and comments are (as usual) most welcome.
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