Build Request - Deathwind Drop Pod List.


Had a request for a Drop Pod list that used Deathwind Launchers.

List first, explanation later.

1750 Pts - Deathwind Drop List - 1750

HQ: Space Marine Librarian (1#, 150 pts)
1 Space Marine Librarian @ 150 pts (...in Power Armour; Epistolary; Null Zone; The Gate of Infinity)
1 ...in Power Armour

Elite: Sternguard Veteran Squad (11#, 380 pts)
9 Sternguard Veteran Squad @ 380 pts (Combi-Meltagun x7; Heavy Flamer x2; Drop Pod)
1 Sergeant (Melta Bombs; Bolt Pistol; Combi-Meltagun x1)
1 Drop Pod (Locator Beacon; Deathwind Missile Launcher; Drop Pod Assault)

Elite: Sternguard Veteran Squad (11#, 380 pts)
9 Sternguard Veteran Squad @ 380 pts (Combi-Meltagun x7; Heavy Flamer x2; Drop Pod)
1 Sergeant (Melta Bombs; Bolt Pistol; Combi-Meltagun x1)
1 Drop Pod (Locator Beacon; Deathwind Missile Launcher; Drop Pod Assault)

Elite: Sternguard Veteran Squad (11#, 380 pts)
9 Sternguard Veteran Squad @ 380 pts (Combi-Meltagun x7; Heavy Flamer x2; Drop Pod)
1 Sergeant (Melta Bombs; Bolt Pistol; Combi-Meltagun x1)
1 Drop Pod (Locator Beacon; Deathwind Missile Launcher; Drop Pod Assault)

Troops: Tactical Squad (11#, 230 pts)
9 Tactical Squad @ 230 pts (Flamer; Multi-Melta; Drop Pod)
1 Sergeant (Melta Bombs; Bolt Pistol; Bolter)
1 Drop Pod (Deathwind Missile Launcher; Drop Pod Assault)

Troops: Tactical Squad (11#, 230 pts)
9 Tactical Squad @ 230 pts (Flamer; Multi-Melta; Drop Pod)
1 Sergeant (Melta Bombs; Bolt Pistol; Bolter)
1 Drop Pod (Deathwind Missile Launcher; Drop Pod Assault)

Total Roster Cost: 1750

So our Deathwind Launchers only really work on infantry and can't be used on the turn we land, so we need to de-mech the opposing army and make sure there are far more important targets than the Drop Pods to shoot at.

The 3 units of Sternguard are our first wave and in most situations will combat squad enabling us to have a good chance to pop 6 targets on turn 1. The Heavy Flamers give us an extra anti-infantry edge and can either be allocated 1 per combat squad or both in a squad together if something really needs toasting.

The Librarian gives us a nice anti-psyker 'bubble' as well as helping out against anything with an invulnerable save (Null Zone) and also somewhat mitigates the Drop Pod lists inherent mobility issues (Gate of Infinity).

Turn 2 The Deathwinds can drop their Blasts on anything that's walking about.

The Tacticals can help out when they arrive by either finishing off units or by camping on objectives.

Normally I don't like paying the extra 50 points just to give the Librarian the ability to use 2 powers but at 1750 the points are a bit tight for that 2nd Librarian without dropping the thing that the guy wanted which was the Deathwind Launchers.

It can be made more efficient, however...
Personally I'd abandon a little bit of the initial concept and just have the Deathwind Launchers in the first wave. That would free up the points to do this,

1750 Pts - Deathwind Drop List - 1750 ver 1.1

HQ: Space Marine Librarian (1#, 100 pts)
1 Space Marine Librarian @ 100 pts (...in Power Armour; Null Zone; The Gate of Infinity)
1 ...in Power Armour

HQ: Space Marine Librarian (1#, 100 pts)
1 Space Marine Librarian @ 100 pts (...in Power Armour; Null Zone; The Gate of Infinity)
1 ...in Power Armour

Elite: Sternguard Veteran Squad (11#, 380 pts)
9 Sternguard Veteran Squad @ 380 pts (Combi-Meltagun x7; Heavy Flamer x2; Drop Pod)
1 Sergeant (Melta Bombs; Bolt Pistol; Combi-Meltagun x1)
1 Drop Pod (Locator Beacon; Deathwind Missile Launcher; Drop Pod Assault)

Elite: Sternguard Veteran Squad (11#, 380 pts)
9 Sternguard Veteran Squad @ 380 pts (Combi-Meltagun x7; Heavy Flamer x2; Drop Pod)
1 Sergeant (Melta Bombs; Bolt Pistol; Combi-Meltagun x1)
1 Drop Pod (Locator Beacon; Deathwind Missile Launcher; Drop Pod Assault)

Elite: Sternguard Veteran Squad (11#, 380 pts)
9 Sternguard Veteran Squad @ 380 pts (Combi-Meltagun x7; Heavy Flamer x2; Drop Pod)
1 Sergeant (Melta Bombs; Bolt Pistol; Combi-Meltagun x1)
1 Drop Pod (Locator Beacon; Deathwind Missile Launcher; Drop Pod Assault)

Troops: Tactical Squad (11#, 205 pts)
9 Tactical Squad @ 205 pts (Flamer; Multi-Melta; Drop Pod)
1 Sergeant (Bolt Pistol; Bolter)
1 Drop Pod (Drop Pod Assault)

Troops: Tactical Squad (11#, 205 pts)
9 Tactical Squad @ 205 pts (Flamer; Multi-Melta; Drop Pod)
1 Sergeant (Bolt Pistol; Bolter)
1 Drop Pod (Drop Pod Assault)

Total Roster Cost: 1750

Thoughts and Comments are (as usual) most welcome.
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