Tyranid Project - Part 5 - The difficult first game.


So I have my first test game arranged for Sunday against my friend Mikes Blood Angels.

Considering that Blood Angels are the current 'Flavour of the Month' and are generally considered to be up there with the Imperial Guard in the 'They can do fucking what!!!' dept. this seems like a pretty good way to start.

Hopefully this first game will go some-way towards helping me with the 3 Major problems I can see me having,

1) How the fuck do I deploy?
2) Making sure I'm using the various psychic powers in the most beneficial way to the army.
3) Remembering what the hell all the special rules do.

I'll be using the following list *

* I can safely publish this in advance as Mike writes 'all-comers' lists and doesn't tailor his lists to individual opponents (well that's what he tells us all anyway, lol).

Given my own experiences with new armies coupled with the advice of everybody else I'll be sticking with this list for my first 5 or 6 games in order to properly evaluate each units performance.

1750 Pts - Tyranids Roster - Tyranid Test list

HQ: The Swarmlord (1#, 280 pts)
1 The Swarmlord @ 280 pts

: Tyrant Guard Brood (2#, 130 pts)
2 Tyrant Guard Brood @ 130 pts (Lash Whip)

Elite: Hive Guard Brood (2#, 100 pts)
2 Hive Guard Brood @ 100 pts

Elite: Hive Guard Brood (2#, 100 pts)
2 Hive Guard Brood @ 100 pts

Elite: Hive Guard Brood (2#, 100 pts)
2 Hive Guard Brood @ 100 pts

Troops: Tervigon (1#, 195 pts)
1 Tervigon @ 195 pts (Adrenal Glands; Toxin Sacs; Catalyst)

Troops: Tervigon (1#, 195 pts)
1 Tervigon @ 195 pts (Adrenal Glands; Toxin Sacs; Catalyst)

Troops: Termagant Brood (10#, 60 pts)
9 Termagant Brood @ 60 pts
1 Termagant (Strangleweb)

Troops: Termagant Brood (10#, 60 pts)
9 Termagant Brood @ 60 pts
1 Termagant (Strangleweb)

Heavy Support: Tyrannofex (1#, 265 pts)
1 Tyrannofex @ 265 pts (Rupture Cannon; Cluster Spines; Thorax Swarm (larvae))

Heavy Support: Tyrannofex (1#, 265 pts)
1 Tyrannofex @ 265 pts (Rupture Cannon; Cluster Spines; Thorax Swarm (larvae))

Total Roster Cost: 1750

This list gives me some semi-reliable anti-heavy armoured vehicle shooting from the Tyrannofex (S10 which is nice to have, BS3 which isn't great but at least its Assault 2) and a fair bit of light transport busting from the Hive Guard (2x BS4, S8 shots each so that's 4 shots per 2 'man' unit).
The Tervigons and Termagants give me a fair bit of objective holding potential, with the chance of some more if I roll okay for the Tervigons 'Spawn Termagants' ability.
The Swarmlord and Tyrant Guard should make a mess of any unit they assault but I have some concerns about their ability to reach the enemy intact enough to be a threat. I've swapped out the Boneswords for Lashwhips as I think overall this will more greatly benefit the unit.

I'll have to 'Proxy' something for the Swarmlord, Tyrant Guard and the 2nd Tyrannofex for that game but everything else should be up and ready.

Any last minute advice will (as usual) be gratefully received.
You have read this article Analysis / Army Lists / Tyranid Project / Tyranids with the title Tyranid Project - Part 5 - The difficult first game.. You can bookmark this page URL http://llourenzzo-putta.blogspot.com/2010/07/tyranid-project-part-5-difficult-first.html. Thanks!
Related Posts Plugin for WordPress, Blogger...