Adeptus Mechanicus Idea.

One of my friends has been having a conversation on Facebook about making an Adeptus Mechanicus force using the Marine Codex. I'm not 100% sure it's possible to do optimally and still keep true to the 'fluff'.....However.....

I think the following could be made into both a cool looking and workable army. Our FLGS standard points level seems to now be 1750 * so I've written the list for that points value.

*  About bloody time.


1750 Pts - Space Marines Roster - Mechanicum.

HQ: Master of the Forge (1#, 120 pts)
   1 Master of the Forge @ 120 pts (Conversion Beamer)

HQ: Master of the Forge (1#, 120 pts)
   1 Master of the Forge @ 120 pts (Conversion Beamer)

These guys bolster a building each and sit with the Missile half of the Marine Combat Squad further down the list.

Elite: Dreadnought (1#, 125 pts)
   1 Dreadnought @ 125 pts (Twin Linked Autocannon; Twin Linked Autocannon)

Elite: Dreadnought (1#, 125 pts)
   1 Dreadnought @ 125 pts (Twin Linked Autocannon; Twin Linked Autocannon)

Elite: Dreadnought (1#, 125 pts)
   1 Dreadnought @ 125 pts (Twin Linked Autocannon; Twin Linked Autocannon)

These are your Praetorians.


Troops: Scout Squad (5#, 100 pts)
   4 Scout Squad @ 100 pts (Camo Cloaks; Sniper Rifle x3; Heavy Bolter w/Hellfire Shells)
      1 Sergeant (Camo Cloaks; Bolt Pistol; Sniper Rifle)

Troops: Scout Squad (5#, 100 pts)
   4 Scout Squad @ 100 pts (Camo Cloaks; Sniper Rifle x3; Heavy Bolter w/Hellfire Shells)
      1 Sergeant (Camo Cloaks; Bolt Pistol; Sniper Rifle)

Troops: Scout Squad (5#, 100 pts)
   4 Scout Squad @ 100 pts (Camo Cloaks; Sniper Rifle x3; Heavy Bolter w/Hellfire Shells)
      1 Sergeant (Camo Cloaks; Bolt Pistol; Sniper Rifle)


Those guys are your standard Skitarii. The fact that sniper weapons wound on 4's gives you a chance against monstrous creatures as does the small 'wounds on 2's' template from the Hellfire Shells. Call the Camo Cloaks a 'stealth field' if it makes you feel better.


If you want to more of the 'fluff' for the Skitarii then look here.

Troops: Tactical Squad (11#, 220 pts)
   9 Tactical Squad @ 220 pts (Meltagun; Missile Launcher; Rhino)
      1 Sergeant (Bolt Pistol; Combi-Meltagun x1)
      1 Rhino (Searchlight; Smoke Launchers; Storm Bolter)

Troops: Tactical Squad (11#, 220 pts)
   9 Tactical Squad @ 220 pts (Meltagun; Missile Launcher; Rhino)
      1 Sergeant (Bolt Pistol; Combi-Meltagun x1)
      1 Rhino (Searchlight; Smoke Launchers; Storm Bolter)

These gentlemen are your 'elite' Skitarii. The half with the Missile Launcher sits with the Master of the Forge with his Conversion Beamer hopefully in a building you've bolstered. The other half drives off to commit suicide against things that need Melta to reliably destroy or alternatively find themselves a nice objective to sit on in their armoured coffin Rhino.

Heavy Support: Dreadnought (1#, 125 pts)
   1 Dreadnought @ 125 pts (Twin Linked Autocannon; Twin Linked Autocannon)

Heavy Support: Dreadnought (1#, 125 pts)
   1 Dreadnought @ 125 pts (Twin Linked Autocannon; Twin Linked Autocannon)

Heavy Support: Dreadnought (1#, 125 pts)
   1 Dreadnought @ 125 pts (Twin Linked Autocannon; Twin Linked Autocannon)

You can never have too many Praetorians.....

Total Roster Cost: 1730

You can do what you like with the last 20 points, but I can't think of anything that would make much difference. Melta bombs on the suicide units might be an idea just in case you miss with both Melta shots.

At 2000 points I'd add a third tactical Squad to add to your Midfield threat or maybe put in some Landspeeders for additional Melta.

For this too work you'd have to heavily convert everything. Making the weapons part of the arms and adding wires is the one way to do it quickly depending on how much effort you want to put in.

Thoughts, Comments and better ways of doing it are (as usual) most welcome.
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